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SpaceDungeon

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Devlog

  • V1.5 greatly improved framerate
    June 07, 2022 by Fab Dynamic
    changed the spawners from evaluating every frame to every 10 frames made the frame rate way better overall... Continue reading
  • Frame Rate improved
    June 07, 2022 by Fab Dynamic
    Its still not perfect but hopefull it is good enough. I played it in the browser and it was ok (not great but ok) on the final level... Continue reading
  • Fixing Frame Rate Problem
    June 07, 2022 by Fab Dynamic
    A few improved efficiencies and the frame rate problem is largely gone at least on desktop. Lets see if its still there in html5? Update: no its still not great on the last level. I'll see if theres a... Continue reading
  • Fixed fire button
    June 07, 2022 by Fab Dynamic
    The fire button didnt work in the html5 version so I added spacebar as an option in addition to the shift key (which is what I had before). Now it works great... Continue reading
  • Fixed final level
    June 07, 2022 by Fab Dynamic
    The final level had a little bit of slowdown on my macbook running the native mac version but when I played it using html5 it had uncomfortable slowdown. I optimized that level so its faster and more... Continue reading
  • SpaceDungeon v1.0
    June 07, 2022 by Fab Dynamic
    I just uploaded the first version to itch. Now I need to verify that the uploads worked. Update: For some reason the html5 version does not fire but once. The desktop version fires hundreds of times i... Continue reading
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